Research demonstrates that video games can influence our brains in both beneficial and harmful ways. Well-designed games can act as teachers, but violent games may desensitize players to violence. Thursday, July 23, By:
How did this industry gain so much ground? Where did it start? Shortly after the North-American Video Game Crash of —a massive recession that hit the industry— the Nintendo Entertainment System induced a resurgence in popularity that has only continued to grow Cesarone, In the years since, the gaming world has expanded and subdivided into numerous categories.
So what does this mean for our kids today? With such a variety of game types out there, it is difficult to say if video games in general are good or bad. Luckily, there have been countless studies done on this and information on the pros and cons can be easily found. These video games are comprised of a variety of educational, serious, and casual games, but in reality, what child is going to choose a game about learning versus a game where they can kill zombies or drive cars at unruly amounts of speed?
Educational games were more popular for some of the girls being asked, but throughout all the age groups, violent video games never lost their superior power in the gaming industry.
Studies have shown the negative effects violent video games have on the younger generation. Calvert and Tan did a study on young adults, where they compared the differences between playing versus observing violent video games.
Although these studies do not directly determine if aggression increases in their experimenters, they are able to observe behavioral changes that include more aggressive patterns. Another negative aspect of video games is the fact that kids are spending too much time playing the games rather than physically playing outside.
From the quote above, it is evident that kids involved with video games are spending 13 and 14 hours a week playing them rather than just an hour here and there. By spending so much time on their game console or on the computer, children are missing out on their social life.
Children are less likely to go out and compete in extracurricular activities which inhibit them from meeting new people and making friends.
Funk and Buchman did another study on the effects video games have on kids, but in this one, they were testing for self-competence.
This finding factors into the idea of taking time away from doing other things for these boys because they are suffering in important factors in life that will allow them to succeed.
According to the CDC, in Now, this is only the percentages of obesity, and does not account for the amount of children who are overweight as well. What is causing this to occur? I can tell you, the amount of time children are now spending playing video games is a factor in that.
By spending much of their free time on the computer or on their game console, kids are not going out and participating in activities that will keep them physically fit in healthy.Aug 27, · In other words, video games are comparable to other kinds of imaginative play.
And play, most folks tend to agree, is of vital importance. Adults and children need more of it. In their book, Violent Video Game Effects on Children and Adolescents, Anderson, Gentile, and Buckley provide an in depth analysis of three recent studies they conducted comparing the effects of interactive (video games) versus passive (television and movies) media violence on aggression and violence.
The advent of video games raised new questions about the potential impact of media violence, since the video game player is an active participant rather than merely a viewer.
Aug 08, · The impact of video games on a child's social well-being is modest at best, Przybylski says, accounting for only 2 percent of a child's psychological and social function.
Other factors, such as. Aug 27, · In other words, video games are comparable to other kinds of imaginative play. And play, most folks tend to agree, is of vital importance.
Adults and children need more of it. Indeed, Jenkins argued in an essay for PBS, a child who responds to a video game the same way he or she does to a real-world trauma could be showing symptoms of an emotional disturbance.