Logo Brainstorming ideas on the task to design a logo for a landscaping business, most people will imagine something connected with plants, flowers or their elements.
W This longstanding and respected course has seen 90 per cent of its graduates go on to work in the creative industries in the last three years. Its students' success is built on firm grounding in the subject which enables the development of a wide range of design practice.
This is underpinned by critical and historical investigation. Students are encouraged to develop a personal practice within the contemporary and emerging discipline through rigorous investigation of a range of focused projects.
Indicative design fields include; photography, film and animation, typography, interaction, service design, social design, book and editorial design. An outward-facing course with strong links to industry, students have opportunities throughout the course to participate in live projects and work with the broader design community.
Collaboration, teamwork and cross-disciplinary projects are strongly encouraged to reflect professional practice. The course hosts regular visits to studios, events and conferences; both within the UK and further afield.
Why choose this course? Kingston School of Art's graphic design students have won 52 international competitions in the last four years: This reflects the quality of work from this practice based course.
We believe their success is founded on five main features of the department's offer: Projects also help students develop essential collaborative skills, working with people within and beyond graphic design. The staff are practising designers, researchers and academics who enrich the student experience with contemporary issues, events and challenges.
Influential guest speakers reinforce the currency of the courses providing the latest insights into practice.
Kingston School of Art has dedicated studios, and workshops that are unequalled nationally. Graphic design students can access all the workshop facilities to support their engagement with the design schools philosophy of thinking through making.
We have a network of links with prestigious design institutions. What you will study This course has an industry focused approach to what design does and how it is used in the real world.
You'll use our studios and facilities to experiment, exploring new ways to push the boundaries of visual communication. Year 1 encourages an open-minded and exploratory approach to design within a supportive environment.
You'll work on individual and team projects, and develop your knowledge of the design process, visual language, typographic principles and conceptual ability.
Year 2 helps you develop creative and interpersonal skills, used to explore imaginative ways to communicate. You'll develop a particular area of graphic design through self-initiated projects, complementing your studio work.
You'll learn about the wide social and cultural context in which graphic designers work, and will collaborate with students from other courses on projects. You'll also gain useful career management skills and will have the opportunity to study abroad or undertake a work placement. In Year 3, you'll choose from a range of projects, or develop your own, to reflect your personal interests and career aspirations.
Some students undertake a range of projects; others choose to specialise in a particular area.
This could be branding, social design, editorial design, film and moving image, photography, advertising and promotion, typography or interactive design.
Your interests and self-directed work will inform the written element of the course. Module listing Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.
Year 1 Concept and Challenge Concept and Challenge This module focuses on the generation of concepts and ideas. The aim of the module is to develop conceptual ability and creative confidence in responding to a range of design and communication challenges. It introduces students to different ways of thinking and generating ideas, with emphasis on currency, appropriateness and dynamism of approach and solution.
Project briefs encourage students to expand their knowledge and experiences, challenge assumptions, subvert norms and learn about the role of risk within the creative process.Get case study fonts, logos, icons and graphic templates on GraphicRiver.
Buy case study graphics, designs & templates from $3. A practical case study featuring the graphic design workflow for the logo and corporate identity made by Tubik team for a USA-based landscape company LunnScape.
Comprehensive online search results for for comic books and graphic novels. This is a schizophrenic book. Between its covers are: a book about typography and graphic design, arranged around recent work from a single source and incubator, the Werkplaats Typografie (Typography Workshop/WT) in Arnheim, the Netherlands; a book about a specific approach and pedagogy, the methods that the WT uses to study and practice graphic design, in which students integrate all .
Haneke Design is an interactive design and development firm focused on delivering user-centered mobile apps, web apps, and websites. 75 Instructive Design Case Studies. 20 min read; Inspiration “Whitney Graphic Identity,” Experimental Jetset In this case study of the Whitney Museum of Art’s logo, “Designing a New Playground Brand,” Ryan Bannon This case study shows the design process of Playground’s new brand.
It covers the logo, overall website and.