None of the Google Books links work for me, though.
Shopping Bag Cancel Apple has a long relationship with Adobe. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. The two companies worked closely together to pioneer desktop publishing and there were many good times.
Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products.
Adobe has characterized our decision as being primarily business driven — they say we want to protect our App Store — but in reality it is based on technology issues.
Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc.
By almost any definition, Flash is a closed system. Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open.
HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins like Flash. HTML5 is completely open and controlled by a standards committee, of which Apple is a member.
Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products.
WebKit has been widely adopted. By making its WebKit technology open, Apple has set the standard for mobile web browsers. Another Adobe claim is that Apple devices cannot play Flash games.
Fortunately, there are over 50, games and entertainment titles on the App Store, and many of them are free. Symantec recently highlighted Flash for having one of the worst security records in We also know first hand that Flash is the number one reason Macs crash.
We have been working with Adobe to fix these problems, but they have persisted for several years now. In addition, Flash has not performed well on mobile devices.
We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in earlythen the second half ofthen the first half ofand now they say the second half of Who knows how it will perform?
To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power.
Many of the chips used in modern mobile devices contain a decoder called H. Although Flash has recently added support for H. The difference is striking: When websites re-encode their videos using H.
Flash was designed for PCs using mice, not for touch screens using fingers.
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